AI Insights · Timothy · July 2021
Top 5 io Games Performance in France Q2 2021
Explore the performance of the top 5 io games on a unified platform in France during Q2 2021, including insights on weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 io games on a unified platform in France showcased varied performance across weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics.
Agar.io from Miniclip.com saw fluctuating weekly revenue, peaking at approximately $1.8K at the end of March and dipping to around $1.1K by the end of April. Weekly downloads showed a similar trend, starting at 6.4K and experiencing a high of 7.2K mid-June, but eventually declining to 4.5K by the end of the quarter. Weekly active users started strong at 32.5K at the end of March but gradually decreased to 27.8K by the end of June.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced a notable decline in weekly revenue, starting at $1K at the end of March and dropping to $787 by the end of June. Weekly downloads also saw a decrease from 2.3K to 1.8K over the quarter. Weekly active users followed a similar pattern, beginning at 8.2K and ending at 7.5K.
Ancient Battle from Lion Studios had a steady decrease in weekly revenue, starting at $658 at the end of March and falling to $345 by the end of June. Weekly downloads followed this trend, beginning at 1.9K and dropping to 936 by the end of the quarter. Weekly active users decreased from 6.4K to 3.7K over the same period.
Spinner.io from AI Games FZ maintained relatively stable weekly revenue, fluctuating slightly around $150-$190 throughout the quarter. Weekly downloads saw a peak of 2.2K in mid-April but ended at 1.2K by late June. Weekly active users started at 2.3K and peaked at 3.5K in mid-April before decreasing to 2.1K by the end of June.
Little Big Snake from LittleBigSnake, Inc had a modest weekly revenue, peaking at $323 in early April but dropping to $214 by the end of June. Weekly downloads fluctuated slightly, starting at 528 and ending at 419. Weekly active users remained relatively stable, starting at 3.1K and ending at 2.6K.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.